![]() What does stand out are the rather dazzling visual effects, many of which are bigger and bolder due to the shift from preparation to action. There are a few relatively minor issues with the blending of CG and standard animation, but these are pretty easy to ignore. The high production standards have been maintained and character movements are as sharp and crisp as ever. Thankfully there are almost no major alterations present throughout the series - aside from a few cosmetic differences in clothing and apparel. With the focus on action instead of intrigue, one might have expected there to be some differences in the visuals. This prevents the show devolving into a legendary free-for-all, and allows for some very interesting confrontations - several of which have their roots in the layers of subtext that were added during previous series. It's an interesting and effective usage of screentime that is markedly different from the patient build-up of the first half of the story, but crafted with the same care and attention to detail that have become a hallmark of Type-Moon/Ufotable collaborations. This shift in "attitude" has been handled extremely well by series director Aoki Ei and his writers, and a great deal of attention has been paid to the impact the numerous action scenes have on the characters - something that's becoming a rarity in modern anime. The plot remains as focused as ever, but there's a palpable change in the atmosphere of the series, and many episodes have a less forgiving, more brutal air about them. This is most often achieved by drawing on the conflicting ideologies of each of the characters - with some thoroughly unscrupulous tactics thrown in to drive home the fact that the participants are involved in a war. With much of the preamble over, the storyline is able to place the kid-gloves to one side and ramp-up the tension between the combatants. One of the most noticeable differences between the first and second halves of Fate/Zero is the shift from preparation and planning to all-out action - something that is rather eloquently symbolized by the battle on the Mion River. Little do they know that a new player is about to enter the field. Archer/Gilgamesh watches with disdain from on high as Sabre, Rider and Lancer continue their temporary alliance, and the pitched battle with the giant creature summoned by Caster/Gille de Rais rages on. ![]() The continuation of Fate/Zero opens with two F-15 jets that have been dispatched by the Japanese Air Force with orders to investigate the situation on the Mion River. So the question is, what would you sacrifice for the chance to be a god? fantasy - even though it was often said that practitioners had the ability to wield primal forces, command spirits, and shake the foundations of heaven.Įverything has a price though, and in order to achieve or seize power of any sort you have to be willing to give up certain. The problem is that people don't really believe in magic any more, and the subject has been relegated to the realms of fiction and The odd thing though, is that even though it has been referenced for thousands of years in everything from legends and myths to folktales and history, magic has rarely been placed in the same category. There are many types of power - financial, military, political, religious, etc - and at one time or another each has been used to further the goals of individuals, organisations, and even nations. "Power tends to corrupt, and absolute power corrupts absolutely" - Lord John Dalberg-Acton, 1837.
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